Choose a language हिंदी / Hindi Български / Bulgarian Nederlands / Dutch فارسی / Farsi ΕΛΛΗΝΙΚΑ / Greek Polski / Polish Română / Romanian ไทย / Thai Türkçe / Turkish اُردو / Urdu Tiếng Việt / Vietnamese Bahasa Indonesia / Indonese Malay / Malaysian Føroyskt / Faroese עברית / Hebrew عربي / Arabic Svenska / Swedish Čeština / Czech Dansk / Danish Suomi / Finnish Français / French Deutsch / German Magyar / Hungarian Italiano / Italian 日本語 / Japanese 한국어 / Korean Norsk / Norwegian Português / Portuguese Русский / Russian 中文 / Chinese Español / Spanish English / English Chile / Espaol

Home > Company > About Us
Print E-mail

About us


Welcome to Mingoville!


Mingoville Makes Learning English Fun and Easy


Games. Songs. A bunch of brightly-coloured flamingos. With all of these things, it may sound hard to believe that Mingoville is actually a learning tool. But that’s what we are!


Mingoville is a completely free online virtual world where the flamingo inhabitants guide kids in learning English through fun games, songs, and missions.


Children learn English best when they’re young according to experts. Kids learn English even better when it’s fun! Mingoville takes fun English activities for kids to a new level, offering the most comprehensive English language course online.


High quality, results-oriented English learning on the Web – that’s The Mingoville Mission!


Released in 2007 as a sister company of the award-winning Danish eLearning Center (DELC), and developed by hand-picked educators, the concept of Mingoville has always been to embrace a fun “edutainment” model combining English language education and entertainment – leading to a greater overall love of learning.


Mingoville has grown into one of the largest English learning communities online, where kids learn English by taking advantage of Mingoville’s cutting-edge technologies and easy-to-use interactive Web-based interface that can be accessed from any computer with an Internet connection 24 / 7.


DELC has specialised in producing e-learning content since 2002, including educational tools, games, and programs.